________________________________________________________________________________
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BIOHAZARD OUTBREAK
F I L E 2
________________________________________________________________________________
-------------------------------------------------------------- FAQ/Walkthrough -
Version: 3.7
Author: Outbreak
Platform: Sony Playstation 2
FAQ Type: Walkthrough FAQ/Guide
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Find this FAQ on these sites.
http://www.gamefaqs.com
http://www.supercheats.com
http://www.gamespot.com/
http://www.1up.com/
o==========o
| CONTENTS |
o==========o
1. UPDATE NOTICES
2. GAME CONTROL
5. GAME ELEMENTS
6. HEALING
7. CHARACTERS
8. SCENARIO WALKTHROUGH - TRAINING GROUND
9. SCENARIO WALKTHROUGH - WILD THINGS
10. SCENARIO WALKTHROUGH - UNDERBELLY
11. SCENARIO WALKTHROUGH - FLASHBACK
12. SCENARIO WALKTHROUGH - DESPERATE TIME
13. SCENARIO WALKTHROUGH - END OF THE ROAD
14. EXTRA BATTLE A
15. EXTRA BATTLE B
16. FILES LOCATION & TRANSCRIPTS
17. COLLECTION
18. PUZZLE SOLUTIONS
19. CHARACTER SPECIFIC
20. SCENARIO EVENTS
21. ITEMS LIST
22. SP ITEMS LIST
23. FREQUENTLY ASKED QUESTIONS
24. RESEARCH - DOOR BREAKING
25. RESEARCH - EXTRA CHARACTERS
26. RESEARCH - WEAPONS
27. SECRET MATTERS
28. SOURCES & CREDITS
29. LEGAL TERMS
================================================================================
------------------
1. UPDATE NOTICES |--------------------------------RESIDENT EVIL OUTBREAK FILE 2
------------------
================================================================================
Version 2.4 - 4th Mar 2005
All overhaul.
Version 2.6 - 6th May 2005
Updated that disclaimer.
Version 3.0 - 15th May 2005
Submitted to Gamefaqs
Version 3.1 - 20th May 2005
Converted the Jpn text in the "Scenario Events" and "Collection" to English, and
updated some errors
Version 3.2 - 24th May 2005
Started on EOTR Hard
Version 3.3 - 26th May 2005
Completed EOTR Hard
Version 3.4 - 28th May 2005
Started on FB Hard.
Version 3.6 - 17th Jun 2005
Added File transcripts for most of Training Ground and Flashback.
Version 3.7 - 22nd Jun 2005
Completed File transcripts for Training Ground and End of the Road
Corrected most of the errors of the locations of the files.
================================================================================
----------------
2. GAME CONTROL |----------------------------------RESIDENT EVIL OUTBREAK FILE 2
----------------
================================================================================
Select - Real Pause
- Game Option
Start - Inventory Screen
D-Pad (Left) - Turn Character left
D-Pad (Right) - Turn Character right
D-Pad (Up) - Move Character up
D-Pad (Down) - Move Character down
R1 - Aim With Weapon
R2 - Aim With Weapon
L1 - Reload Bullet(must have gun and bullet)
L2 - Communication
Left Analog - Move Character
R1 + L1 - Move while auto-aim (with d-pad)
R2 + L1 - Move while aim (with d-pad)
=========
INVENTORY
=========
D-Pad (Left) - Move Cursor left
D-Pad (Right) - Move Cursor right
D-Pad (Up) - Move Cursor up
D-Pad (Down) - Move Cursor down
R1 - Toggle from "Inventory" to "SP Items" to "Files"
L1 - Toggle from "Inventory" to "SP Items" to "Files"
=========
CINEMATIC
=========
Start - Skip Scene
=============
COMMUNICATION
=============
Right Analog - "Wait" (Press)
Right Analog Left - "Help"
Right Analog Right - "Thanks"
Right Analog Up - "Go"
Right Analog Down - "Come On"
L2 + Left Analog Right - Call NPC 1
L2 + Up Analog Right - Call NPC 2
L2 + Right Analog Right - Call NPC 3
L2 + Down Analog Right - "Yes"
L2 + Press down Analog - "No"
===
MAP
===
Left Analog - Move Map
Right Analog - Zoom In/Out
L1/R1 - Change Map
O - Cancel
=======
BUTTONS
=======
Square - Al-lib
- Give Out Item (Inventory mode)
Triangle - Map
X - Cancel
O - Action(Climb/Crawl/Take/Attack/Inspect/Confirm selection/Open)
================
SHOULDER BUTTONS
================
R1 - Aim (Auto)
R2 - Aim
L1 - Reload
======
OTHERS
======
Start - Inventory Screen
Select - Option
R1/R2+O - Attack
R1/R2+X - Use Skill
Up + X - Run (Hold X and D-Pad or Left analog)
Down + X - 180 turn
================================================================================
----------------
5. GAME ELEMENT |----------------------------------RESIDENT EVIL OUTBREAK FILE 2
----------------
================================================================================
=========
ATTACKING
=========
When you encounter a monster, your only possible options are to run away, or
you have to attack it. To attack a monster, first you will require a weapon
equipped(loaded with ammunition if you are using a gun). Press and hold R1
button to aim, then press the action button to attack. Some characters can
also attack using their special movement. When aiming with the R1 button, you
can choose the attacking level. Hold up on the D-pad and the R1 button to aim
up, hold down on the D-pad and the R1 button to aim down. Similarly, you can
shift left or right using the D-pad when aiming. When no weapon is equipped,
your character will shove using the shoulder instead. Shoving allow more space
for your character to escape. Shoving from behind open up more spaces. You can
also switch the target while aiming. To do so, press L1 while holding R1. The
L1 button can also act as a 'refresh' button when there is only one enemy in
the room, useful for aiming fast-moving monster.
To reload a weapon, simply combine the ammunition and the weapon in the
Inventory Screen, or tap the L1 button.
Do take note that if there is no sufficient space, any pole-type melee weapons
(for example, Iron Pipe) will 'bounced' by the wall, and the attack will not
be made.
=======
SHOVING *UPDATE*
=======
Some objects can be shove along the ground. The purpose of shoving objects are
to build a route so you can advance the game, or build barricade. To shove,
stand beside an object, and hold the D-pad against the direction of the
object.
Note that only some items can be push. Similarly, you can stop the zombies
from entering a room by shoving against the door.
Note that the shoving will be terminated should there be any obstacles (be it
an enemy, other character or an item) in the way.
Certain objects are too heavy for one person to push. You will require at least
two people to push them(But Mark will be strong enough to push them alone).
========
CLIMBING
========
To climb, simply press the action button next to the thing you want to climb.
You can use the climbing function to climb ladder, ledges and object. Note
that you can only climb onto certain items and ladder.
=============
USING AN ITEM
=============
In this game, items like supplies and key items will aid you in escaping the
zombie-infested city. They may come in the forms of weapons, healing items,
keys that unlock doors or items that remove any obstacles. Most of them will
'shine' so you will be able to detect their location easier. To know what item
it is, simply walk up to it, and press the action button. Then, you will be
able to choose whether you want to pick it up, or not. If your inventory is
full, you have to put down another item first, or you cannot pick up that
item.
You can use an item by standing your character in the right place and facing
the right direction. Then, go to the Inventory Screen and select the key item
you want to use. Select "USE" and the character will use the item. If the item
can't be used, then your character will not be able to use it when you choose
to use it in the Inventory Screen. Most of the time, you can see whether you
can use an item simply by checking the area. Similarly, highlighting the item
in the inventory slot gives a short description on the item, giving out clues
and information on when and where you can use it.
===============
COMBINING ITEMS
===============
Some items have no usefulness or low effectiveness when alone. Sometime you
can combine two or more items together to create something more effective or
useable. To combine items together, go to the Inventory Screen. Highlight one
of the item, and press the button to choose it. Choose "COMBINE" and select
the second item. If they can be merged, they will be fitted together. Most of
the time, you will need to combine weapons and its respective ammunition to
reload weapon, combine herbs or create new items. Most of the item, you can
free up a slot by combining item.
Certain characters can store or create new items by combining items with their
respective 'special containers'. Also, some items can only be combined by some
specific certain characters.
=============
EQUIP AN ITEM
=============
Some items, mostly weapons, can be equipped. To equip an item, simply go to
the inventory screen and press the action button to call up the sub menu. Then
choose the option "EQUIP" and your character will equip the item. Exit through
to the main game, and then you can aim the equipped item by holding R1 or R2
button, and the action button to use them.
========
SWIMMING
========
In this game, it is possible to swim in the water. When swimming, pressing R1
or R2 allows your character to dive into the water before floating up again.
This allows you to escape the attack from monsters.
===============
READING THE MAP
===============
There is a need for reading a map if you are navigating around, so you will
not get lost in the area, or to verify if you are heading in the right way. To
view the map, press the "MAP" button(depend on your configuration) and a
semi-transparent map will show up.
To change the level of the map(eg if you are in 2F and you want the map of 3F)
simply tap R1 or L1. You will need to obtain the various maps through out the
game if you want to know the name of the rooms without going through them.
The various rooms are connected by doors, represented by a small bar.
The blue bar represent doors that you can use.
The red bar represent locked door, or door that you can't use.
The yellow bar represent door that you have no idea whether you can use it, or
not, at the moment.
You can also find out what items in the room, that is, provided you have go to
check that item(except Jim, who can know what items is in the room as soon as
he step foot in and checking the map). For example, if you take an item and
put down a Green Herb in exchange, the map will indicate that you have dropped
a Green Herb in that room. Different legends represent different type of items
and may also show your partners(when they are in critical vitality). Here are
the legends and their representatives:
Red Arrow : Current position and direction of your character.
Yellow Circle : Current position of your teammate in danger status
X Red Cross : Current position of your dead teammate
R : Recovery Items
W : Weapons
A : Ammo
O : Others
? : Unknown item(this shown up when you haven't check the item as
Jim only)
The different coloured area also represent something.
- The Red area are the area where your character is currently in.
- The Transparent area are the unexplored area
- The Green area are the areas you had explored
Please take note that the game runs in free time while you are reading the map.
Also, to tell your teammate a room name (eg destination), simply highlight a
room and press Square.
================
INVENTORY SCREEN
================
You can do many items from the inventory screen. Actions like reloading a
weapon, using an item, exchanging items are all done from here. When you press
the Start button, an Inventory Screen will appear, similar to the one below.
(1)-------------------
(2) |-> ----------------------- (4)
| | ITEM | SPECIAL | FILE | (3) |
V ----------------------- | V
------------------------------------------------- | -----------------
| MARK | CINDY | GEORGE | | | ALYSSA |
|---------------|----------------|----------------| | |-----------------|
| FINE | DANGER | FINE | V | FINE |
|---------------|----------------|----------------|--------|-----------------|
| | | | | | | EQUIP | EQUIP | |
| | | | | | |--------| | |
| | | | | | | RELOAD | 15| |
|---------------|----------------|----------------|--------|-----------------|
| | | | | | | COMBINE| | |
| | | | | | |--------| | |
| | | | | | | GIVE | | |
|---------------|----------------|----------------|--------|--------|--------|
|--------|
(9)--------------->| |
| |
| |
|--------|
-------------------------------------------------------
(7)- | FINE FINE |/
| | ->| | | |
/ | / /
___/ (8) / ___/
-----------------------------------------------
(1)Use this to switch between the item slots, SP Items listing and the FILES
List. Press R1 or L1 to switch. When "SPECIAL" is highlighted, you can view
the description of the SP Item(s) you have picked up. When "FILE" is
highlighted you can choose to view the FILES here.
(2)This shows the item slots of your teammates. Goes to highlight their items
and press the Action button to request an item. You can also view their status
by here.
(3)This shows the available actions you can take after you choose the item.
(4)This shows the item slots of your character, the items you equipped and the
amount of ammunition in the weapon.
(5)This shows the status of your character.
(6)This shows the virus gauge of your character. It is also available at all
time
(7)This shows the highlighted item
(8)This shows the description of the highlighted items. You can also view the
amount of ammunition in the weapon here or by (4).
(9)This is the special Items of your characters(Kevin's .45 Auto Handgun,
Cindy Herb Case etc). Highlight (9) and choose it to use the special item.
==========
READ FILES
==========
Clues for the puzzles can often be found in the FILES. If you are stuck, read
them from your inventory menu. Some FILES will occupy an item slot in your
inventory. FILES can also contain back stories which will solve the plot holes
for the past games.
Also, do note that when you examine a file, you will be asked whether you want
to read it now or not. No matter what you choose, the file content is recorded
into your inventory, so you can skip reading it for now, especially if the
situation is dangerous, and read later when you are safe somewhere.
========
CRAWLING *UPDATED*
========
Sometime, doors aren?ft the only way to move from rooms to room. When you think
you can crawl through something(vent hole for example), walk up to it, and
press the Action button.
Also, when your character's vitality drops beyond 300 points, your character
will drop to the ground, and starts to crawl. At this point onward, your virus
gauge will rise rapidly. You will have to find a way to stand up to prevent the
virus gauge from shooting up so fast. Your partner can carry you up, or you
will have to use a healing item.
In File 2, you will be able to obtain item when you are crawling in danger! That
means you can crawl to a healing item, take it, heal to bring you on feet.
When you stand up from crawling status, your health will become 300 points.
========
180 TURN
========
The 180 turn is a very useful technique in the game. It makes your character
spin to the back, and is very effective when enemies are getting too close for
comfort, or in speed game. To make a 180 turn, tap Down on the D-Pad and the
"Cancel" button.
===============
SAVING THE GAME
===============
In this game, the saving method is slightly different from FILE 1.
As with File 1, you have to find a Typewriter to save. You can only save a
limited amount (vary in each scenarios) of time. Unlike in File 1, you can still
continue as usual after saving! (thinking of it as saving like in past RE games,
just without the Ink Ribbon harass). You will not be brought back to the main
menu after saving, neither do your game deleted when you reload the save. Hence
you can try the scenario again and again, but note that it will drag down your
survival percentage and result point.
========================
VIRUS GAUGE(ZOMBIE MODE) *UPDATED*
========================
As you know, you can turn into a zombie in this game. However, this feature
is only in the online mode. Once you gets bitten by a zombie, the 'virus
gauge' meter will be appear in the lower right corner of the screen along
with the percentage meter. As time goes by, the percentage meter will slowly
increase, as the virus cell will slowly increase as well to fill up the gauge.
Once the percentage meter reaches 100%, you will die and become a zombie(at
this point, the virus cell will totally fill up the gauge).
Taking Anti-Virus (Which can be found throughout the games, or created by
George) can pause the virus gauge, but for a while. Thus, use up a virus gauge
as soon as you found one, or be a good guy and give them to Jim (as his virus
gauge will increase very fast when he perform his special move).
Another note is that the percentage meter can take a good increasement if
you receive another attack. The gauge is hidden after few seconds of display,
and reappear again when you got bitten. It is constantly running all the time
as soon as you got bitten. You can view the status by the inventory screen.
Once you turn into a zombie, the only thing that you can do now is to take
revenge on your teammate! As a zombie, you can pursue your teammate down.
You can't open the door as you was a human, but you can knock them down.
There is also the action button, which allows you to hug your teammate to bite
him or her. Unfortunately, you can only play as a zombie for a couple of
minutes, after which you will dies out. As a zombie, you can even use the Ad
Lib button to make your character make some zombie noises!
=======================
CHOOSING YOUR TEAMMATES *NEW*
=======================
Now Outbreak File #2, you will be able to choose your teammates in the offline
Single Play mode, unlike File #1. Choosing the teammate can affect your playing
style, tactic or even difficulty and the ways to go against the monsters in the
game.
======================
PERSONAL STARTING ITEM *NEW*
======================
Besides the personal exclusive items, the characters now have their own personal
starting item. Unlike the personal exclusive item, the personal starting item
can be given or taken from teammate. For example, if you want to use Alyssa's
personal starting item, you can make her your partner, then request the item
from her.
===================================
MOVING & ATTACKING AT THE SAME TIME *NEW*
===================================
In this game, you will be able to aim while walking! To do so, press and hold
either the R1 or the R2 button, then hold the L1 button. Now, you can use the D-
pad to move! Note that if you hold the R1 button, your character will auto aim
at any monster that comes nearby. If you hold the R2 button instead, he or she
will continue to move straight and will not auto aim at any nearby monster.
Also, you can't run when using this feature.
===================
USE YOUR DAMN ITEM! *NEW*
===================
In this game, you can tell your teammate to use the item! That is very useful
when you want him/her to use the Gas Neutralising Canister in his/her inventory,
or tell him/her to heal without the harass of taking them and then use yourself.
To do so, open up the inventory screen, select the item you want him/her to use,
then choose the lower option.
==============
CLUE IN FILES? *NEW*
==============
If you hit the al-lib button when reading a file, you might receive a hint from
it.
================================================================================
-----------
6. HEALING |---------------------------------------RESIDENT EVIL OUTBREAK FILE 2
-----------
================================================================================
=============
HEALING ITEMS
=============
You can combine herbs to increase their potential. Here are the combinations:
Green Herb + Green Herb = Mixed Herb
Red Herb + Green Herb = Mixed Herb
Green Herb + Blue Herb = Mixed Herb
Green Herb + Green Herb + Green Herb = Mixed Herb
Red Herb + Green Herb + Blue Herb = Mixed Herb
Green Herb + Green Herb + Blue Herb = Mixed Herb
Blue Herb + Green Herb + Green Herb = Mixed Herb
Some items, when used, will stop virus gauge from rising temporarily.
Here is the chart showing the effects of all healing items:
*For Mixed Herb, the letters in bracket represent the herb combination.
eg: Mixed Herb (R+G) = Red Herb + Green Herb
**The number for Recovery Effect is the amount of vitality that it recovers.
Each character have a set of vitality. Refer to "SECRET MATTERS" of the FAQ for
more.
o--------------------o-----------------o------------------o
| Item | Recovery Effect | Virus Gauge Stop |
o--------------------o-----------------o------------------o
| Blue Herb | 0 | 30 sec |
| Red Herb | 0 | 30 sec |
| Green Herb | 500 | 30 sec |
| Mixed Herb (G+B) | 500 | 30 sec |
| Mixed Herb (G+G) | 1000 | 30 sec |
| Mixed Herb (G+G+B) | 1000 | 30 sec |
| Mixed Herb (G+G+G) | 1700 | 30 sec |
| Mixed Herb (G+R) | 2000 | 30 sec |
| Mixed Herb (G+B+R) | 2200 | 30 sec |
| Recovery Pill | 800 | 30 sec |
| Antidote | 0 | 30 sec |
| Hemostat | 0 | 30 sec |
| Anti-Virus | 0 | 180 sec |
| First Aid Spray | (Full recovery) | 30 sec |*
o--------------------o-----------------o------------------o
*If the First Aid Spray is used by Cindy onto her teammate, the teammate will
not receive the 30 sec virus gauge stop effect.
Here is a chart showing the effect if you were to use George's Capsule Shooter
on your teammate:
o---------------o-----------------o------------------o
| Pills | Recovery Effect | Virus Gauge Stop |
o---------------o-----------------o------------------o
| Recovery Pill | 1000 | 0 sec |
| Antidote | 0 | 0 sec |
| Hemostat | 0 | 0 sec |
| Anti-Virus | 0 | 180 sec |
o---------------o-----------------o------------------o
========
STATUSES
========
All characters have 4 statuses of their vitality. Here is a chart showing the
remaining vitality they have for each status:
o-----------o------o----------o-------------------o--------o
| Character | Fine | Cautious | Cautious (Orange) | Danger |
o-----------o------o----------o-------------------o--------o
| Mark | 3000 | 2250 | 1500 | 750 |
| Kevin | 2300 | 1725 | 1150 | 575 |
| David | 2200 | 1650 | 1100 | 550 |
| George | 2100 | 1575 | 1050 | 525 |
| Alyssa | 2000 | 1500 | 1000 | 500 |
| Jim | 1800 | 1350 | 850 | 450 |
| Cindy | 1500 | 1125 | 750 | 375 |
| Yoko | 1300 | 975 | 650 | 325 |
o-----------o------o----------o-------------------o--------o
*The character will start to crawl when the vitality drops below 300.
======
POISON
======
The character also have the chance of getting the "Poison" status. If so, the
vitality is drained away constantly until the poison is neutralised by a Blue
Herb or a mixed herb with Blue Herb element.
In poison status, the controller will vibrate every 4 secs. After a while in
Danger status, it will stop vibrate. However, it is a misconcept that the
vitality is no longer drained once you goes into Danger status. This is 50%
wrong. The vitality is still being drained, but up to the point where the
vitality is close to 0.
After some experimenting, the Japanese community have derived the following
chart which shows the rate where the vitality is drained:
(1)Character Vitality in Fine status
(2)Character Vitality in Danger status
(3)Differences: (1) - (2)
(4)Time for the vitality to drain from Fine to Danger in sec
(6)Vitality drain rate per sec [(3) / (5)]
o-----------o------o-----o------o-----o--------o
| Character | (1) | (2) | (3) | (4) | (5) |
o-----------o------o-----o------o-----o--------o
| Mark | 3000 | 750 | 2250 | 826 | 2.7239 |
| Kevin | 2300 | 575 | 1725 | 634 | 2.7208 |
| David | 2200 | 550 | 1650 | 606 | 2.7227 |
| George | 2100 | 525 | 1575 | 578 | 2.7249 |
| Alyssa | 2000 | 500 | 1500 | 550 | 2.7272 |
| Jim | 1800 | 450 | 1350 | 496 | 2.7221 |
| Cindy | 1500 | 375 | 1125 | 413 | 2.7239 |
| Yoko | 1300 | 325 | 975 | 358 | 2.7234 |
o-----------o------o-----o------o-----o--------o
Note that the above table might not be 100% accurate.
================================================================================
--------------
7. CHARACTERS |------------------------------------RESIDENT EVIL OUTBREAK FILE 2
--------------
================================================================================
--------------------------------------------------------------------------------
7.1)ALYSSA ASHCROFT
--------------------------------------------------------------------------------
A newspaper journalist working for the local paper. With a vigorous sense of
curiosity, she has an insatiable appetite for collecting every bit of
information. This is the source of her power. With a pushy and strong
personality, she is a sore loser who often clashes with others, but even though
she is stuck on herself, she does take care of others.
Personal Items: Lock-picking tools
Standing in front of a locked door, if you select the picking tools from the
item list, four different types of lock picks will be displayed. Select one
of them and choose the "Use" item command.
Get into position and press the O button repeatedly until the door opens.
*Press the X button to cancel lock picking.
The time it take to open a door depends on which lock-picking tool you use.
Finding the right tool to fit the door is the secret to shortening the time.
Special Actions:
BACK STEP: Press the X button while pressing the R1 button.(O button in
NTSC/J)
When it looks as if you're going to be attacked by an opponent, you can move
swiftly backwards to evade the attack.
TAKING POT SHOTS: Press the R1 button continuously and after your stance has
changed, press the O button.
This special movement can only be used when you are equipped with a Handgun,
enemies who get hit sustain considerable damage.
*There are some Handguns that cannot be used.
--------------------------------------------------------------------------------
7.2)CINDY LENNOX
--------------------------------------------------------------------------------
A waitress at J's Bar, she's a popular person because of her unbreakable
bright smile. Whether it's her nature or the environment she's full of service
sprit, and always think of other people over herself. Even in a severe
situation, she unexpectedly gathers her courage and adapts to the reality of a
cruel society.
Personal Items: Herb Case
The herb case that allows you to store away each of the numerous herbs
individually. The herbs can also be mixed together directly inside the case
(unable to stock numerous items).
To operate the herb case, select herb case from the item command and the
content of the herb case will be displayed.
Treating: Herb case item commands:
To treat other characters move up close to them, choose a herb, and select
"Assist" from the Item list.
Taking items out of the herb case that you wish to mix and prepare:
1. Select the herb that you wish to take out.
2. Select "take out" from the item command.
3. Select what you would like to take from the item list and push the O
button.
Special Actions:
DUCK: Press the X button while pressing the R1 button.
For use when it looks like an enemy is going to attack. In the blink of
an eye she is able to duck and elude an enemy's attack.
--------------------------------------------------------------------------------
7.3)DAVID KING
--------------------------------------------------------------------------------
A quiet plumber, he doesn't speak at all about his past, but it's not because
he's unfriendly; he just seems to be a man of few words who only speaks when
necessary. With sharp eyesight and deft movements with his knife, he can prove
his worth getting around in a scene of bloodshed.
Personal Items: Tool Box
There are all kinds of useful tools in this toolbox.
FOLDING KNIFE: Can be used as a weapon.
LUG WRENCH: Use as a special action with "Lug Wrench Throw."
JUNK PARTS: If you give the item command "put together", these junk parts
will fix a broken item.
DUCT TAPE: Put together specific items to make weapons. At this time, the
duct tape in the toolbox will be consumed(its number is limited).
Special Actions:
LUG WRENCH THROW: Press the X button while pressing the R1 button.
Throw your lug wrench to make this attack. The number of wrenches you have is
limited, so make them count.
CONTINUOUS KNIFE ATTACK: Hold down the R1 button and when the timing is
right, press the X button continuously 3 times.(O button in the NTSC/J)
You can make use this special movement only when equipped with an edged tool
(Knives and so on). You can attack the enemy without touching them.
--------------------------------------------------------------------------------
7.4)GEORGE HAMILTON
--------------------------------------------------------------------------------
A doctor who works at the Raccoon City Hospital, he is a first-class surgeon.
He doesn't exactly take the lead and call the shots, but he does possess a
cooperative spirit and the power to naturally acquire other people's trust.
Personal Items: Medical Set
Using "Prepare" from the Item commands, he mixes a variety of different herbs
in his medical set and can prepare a variety of cures.
Example of preparing a mixture: In addition to this mixture, other herbs can
be confined to make precious medicines...
Special Actions:
TACKLE: Press the X button while pressing the R1 button(The timing of the
tackle will change if you hold down the X button.)
After an enemy's attack he counter-attacks with a tackle.
--------------------------------------------------------------------------------
7.5)JIM CHAPMAN
--------------------------------------------------------------------------------
A subway employee, he is a friendly and cheerful fellow, but exposes his
cowardice and narrow-mindedness. Even though he means no harm, he talks a lot
and invites frown of disgust from those around him. However, he has powers of
intuition and is very good at solving puzzles.
Personal Items: Coin
This is the coin that Jim is always carrying with him. A casual coin toss can
change his destiny.
Coin Toss: Select the coin from the item list and select "Use" from the item
command.
Special Actions:
PLAYING DEAD: Press the X button continuously while pressing the R1 button.
Enemies will pay him no mind while he is playing dead, so this is
particularly useful when surrounded by enemies. However, as the virus gauge's
speed increases whenever he plays dead, it's important to be careful and not
use this too much.
Other Special characteristics:
Item Search: Even if he is coming to a room for the first time, if the map is
opened up the position of the items in that room will be indicated by a
question mark.
*The type of item is not specified.
--------------------------------------------------------------------------------
7.6)KEVIN RYMAN
--------------------------------------------------------------------------------
Policeman who works for the Raccoon City Police Department. He has superior
athletic abilities and is an outstanding shot. A good fellow all around, he's
also a dyed-in-the-wool optimist who doesn't dwell on small things. His
happy-go-lucky, blissful personality has worked against him in that he has
failed the S.T.A.R.S selection process twice.
Personal Items: Kevin's Special .45 Automatic
Exhibiting a high level of power, this is Kevin's favourite weapon. Other
weapons appearing in the game can be used in a similar fashion. To reload, use
".45 Auto Bullets".
Special Actions:
KICK: Press the X button while pressing the R1 button
Unleashes a violent kick that makes the enemy wobble about. Compared to the
tackle this kick can be dealt much quicker, so when you're surrounded by
zombies and it comes to a showdown, this move can really come in handy.
TAKING POT SHOTS: Press the R1 button continuously and after your stance has
changed, press the O Button.
This specific action can only be seen when Kevin is equipped with his pistol.
When he takes aim and fire the enemy sustains the greatest damage.
*There are also handguns that cannot be aimed
--------------------------------------------------------------------------------
7.7)MARK WILKINS
--------------------------------------------------------------------------------
Currently working for a security company in Raccoon City, he is a Vietnam war
veteran. Over 50 years old, his robust strength has still not dimmed at all.
He has tasted the emptiness of war, and there is a side to him that is
mentally fragile. Now more than anything he just wants to live in peace.
Personal Items: Mark's Custom Handgun
This is Mark's favourite gun. Other guns that are found in the game can be
used in a similar fashion. Use the "HANDGUN ROUNDS " to reload this weapon.
Special Actions:
GUARD: While pressing the R1 button, press the X button repeatedly.
If he is on guard when an enemy attacks, he can repel them.
*He cannot protect against infection by the virus.
*There are some attacks that he cannot defend against.
FULL SWINGS: Press the R1 button repeatedly, and after your stance has
changed press the O button.
He is able to execute his bodily movement only when equipped with a
cylindrical weapon(an Iron Bar, for instance. When he channels all of his
physical strength into one attack, he can do a considerable amount of damage.)
--------------------------------------------------------------------------------
7.8)YOKO SUZUKI
--------------------------------------------------------------------------------
She calls herself a University student and is very knowledgeable about
computers. She has a quiet and reserved personality, but the strength of her
inquisitive mind emerges with a toughness that surprises. However, once she
gets hung up on something, she's a bit slow on the uptake with other things.
Personal Items: Knapsack
In addition to the usual 4 items, she is able to hold an additional 4 items
as well.
How to use the Knapsack:
Knapsack item commands: switch: When you want to take items out of the
knapsack, select the item from the knapsack, and choose "switch" from the
item commands. Select the item from the item list and press the O button to
make the change.
Special Actions:
ESCAPE: Press the X button continuously while pressing the R1 button.
When it looks as if she is going to be attacked by the enemy, she is able to
evade the enemy's attack and take several steps away. depending on how long
you hold down the X button, the distance that she runs away will change.
================================================================================
------------------------------------------
8. SCENARIO WALKTHROUGH - TRAINING GROUND |--------RESIDENT EVIL OUTBREAK FILE 2
------------------------------------------
================================================================================
/---------------------------------
- Item ------------------------------------ | J's bar |
| - |---------------------------------/
------------------------------------------/
Walk a couple of steps, and you will get a "CHECK!" word
*CHECK!*
Few pages of text will appear as if you are reading a file.
After that, walk to the counter, where you will obtain the Handgun in File 1.
You will see a shiny spot. Obtain it, and it gives detail about the character
you have chosen.
Run into the counter and take the Playing Manual 2, then run in front of the
Female Restroom and take the Playing Manual 1.
After you pick up the 3rd files, approach the door to the 2nd floor and you
should have another CHECK! The doors to the restrooms can't be open, so don't
bother trying.
*CHECK!*
After you read the text, the key to the door should appear on the ground. Pick
it up. Use it on the door to end the first lesson.
/---------------------------------
- Item ------------------------------------ | Stairs between 1st & 2nd floor |
| - |---------------------------------/
------------------------------------------/
Run up the stairs. After the first section, you will get a "CHECK!"
*CHECK!*
You will receive the text teaching you the new features of File 2. Now get to
the next area.
/---------------------------------
- Item ------------------------------------ | Staff room |
| - |---------------------------------/
------------------------------------------/
Run forward for the next CHECK!
*CHECK!*
You will receive a file talking about the use of AIPC. Run into the doorway for
the next CHECK!
*CHECK!*
This file talks about helping your teammate up from the ground. After you have
read it, the doorway behind will be barricade, preventing you from going back.
Run inside the area, and help your teammate, who is on the ground, up. Just go
to him/her and tap O to help him/her up.
*CHECK!*
From here, you can tell your teammate to use the item. Go to the inventory
screen, select the First Aid Spray in your partner's inventory. Tap once, then
select the lower option and he/she will use it to heal him/herself.
Now, you are told to take the Iron Pipe from your teammate. Again, open the
inventory screen, and select the Iron Pipe. Select the upper option, and he/she
will present it to you. Take it from him/her.
Now, trying give the Iron Pipe back to your teammate to advance the tutorial.
In case you didn't play File 1, open up the inventory, highlight the Iron Pipe
and press the Square button. After that, run backward towards the door that
will lead to the 3rd floor.
*CHECK!*
The text will teach you to break the door. Goes to break the door open. Just
face the door and keep attacking it to break the door open. Walk up to the 3rd
floor to the next room to end the tutorial here.
/---------------------------------
- Item ------------------------------------ | Liquor Room |
| - |---------------------------------/
------------------------------------------/
Run in for the first CHECK!
*CHECK!*
This text tells you to take the item from your 3rd (and dead) teammate. Run to
the forklift area and you should see your dead teammate. Open up the inventory
with the START button and take the Handgun from his/her inventory.
*CHECK!*
Run to your teammate and take the Handgun Rounds. Reload the ammo into the
Handgun. The text appear to indicate the end of tutorial here. Just go to the
next area with the opened shutter.
/---------------------------------
- Item ------------------------------------ | Stairs between 3rd floor & rooftop
| - |---------------------------------/
------------------------------------------/
Run forward to get the CHECK!
*CHECK!*
Your character will fall to the ground. Simply crawl up the stairs and take the
First Aid Spray. Then use it to get up. The other First Aid Spray is optional,
as your tutorial end as soon as you step up but I don't see the reason not to
use it.
/---------------------------------
- Item ------------------------------------ | Rooftop |
| Combat Knife |---------------------------------/
| Handgun |
| Handgun Magazine |
| Iron Pipe |
| First Aid Spray |
------------------------------------------/
Run down for the first CHECK!
*CHECK!*
On the ground are several items. Take any of the weapon (Handgun, Handgun
Magazine, Combat Knife, Iron Pipe and a First Aid Spray can be found here)and
arm it.
Now practice the walk+aim feature! Simply hold R1 or R2 and then hold L1. Now
hold the D-pad. Gets deeper and a message appear to inform you to get ready to
fight. Simply attack the zombie until it die.
================================================================================
--------------------------------------
9. SCENARIO WALKTHROUGH - WILD THINGS |------------RESIDENT EVIL OUTBREAK FILE 2
--------------------------------------
================================================================================
--------------------------------------------------------------------------------
SINGLE PLAY EASY MODE
--------------------------------------------------------------------------------
/---------------------------------
- Item ------------------------------------ | In front of elephant restaurant |
| Document: "Evacuation Order" |---------------------------------/
| Document: Map |
| E: First Aid Spray (4) |
| E: Handgun (2) |
| E: Handgun Ammo |
| E: Pesticide Spray |
| E: Green Herb (2) |
| E: Iron Pipe |
-------------------------------------------/
When you start, search the bench for a Handgun and the ammunition. If Cindy is
not selected to be in your group, she will be standing here, inanimated. There
is a row of First Aid Sprays by the back wall. The gate of the zoo is locked,
so you have to make your way down of this street.
Check the bulletin board, and you'll procure the "Evacuation Order" and the
map. As you see, your objective is to head to the front gate of the elephant
zoo. You have to find a way to enter the zoo first, which means removing the
chains. There are two ways to do so, but you will have to enter the Elephant
Restaurant first.
You might see a zombie or two roaming around, one is sure to be found by the
side door. This one leads to the Back Alley, containing some resources. Going
in is optional, but you can earn some scenario points. The down side is, it is
lock, and if you wish to go in, you have to attack it until it opens. (Alyssa
can unlock it with the P-pick).
The walkthrough suggest you to break it and enter the door.
http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (P-Pick)
If you prefer to enter the Elephant Restaurant, then skip the Back alley
section below and go to #1#.
/---------------------------------
- Item ------------------------------------ | Back alley |
| E/N/H: Handgun Ammo (30) |---------------------------------/
| E/N/H: Shotgun E (7) | You will end up in the back alley
| E/N/H: .45 Auto Bullets | of the restaurant. There's a
| E/N/H/V: Red Herb | zombie here. Claim the items, and
| E/N/H: Green Herb | when you past by the back gate,
| E/N/H/V: Document 2 | you might hear the random scream.
------------------------------------------/ Now, attack the back door of the
restaurant, or unlock it with Alyssa's W-pick.
http://img.photobucket.com/albums/v465/Xfactor1/4A28235134_.jpg (W-Pick)
#1# /---------------------------------
- Item ------------------------------------ | Elephant restaurant |
| Document: "Joseph's notebook" |---------------------------------/
| E: First Aid Spray |
| E: Handgun |
| E: Green Herb |
| E: Scrub Brush |
------------------------------------------/
As I mentioned previously, there are two ways to enter the zoo. The first way
is to procure the Herb Pie Recipe document by the counter near the back door of
the restaurant. There might be a female zombie here, so beware. Another way is
to obtain the Bolt Cutter inside the kitchen. The reason why you want to take
the Bolt Cutter is that you can use it to remove the chains in a room somewhere
in the zoo. Removing the chains in the other room is optional, and as you can't
enter that room in Easy mode, you shouldn't bother with the Bolt Cutter.
Entering the kitchen region involves breaking down door again. There are two
doors which leads inside, but both are lock. Once again, Alyssa can unlock them
with her lockpick.
Here're the picks for the door:
http://img.photobucket.com/albums/v465/Xfactor1/4A28235408_.jpg (I Pick)
http://img.photobucket.com/albums/v465/Xfactor1/4A28235347_.jpg (S Pick)
Use either of the door to enter the kichen of the restaurant for more items.
/---------------------------------
- Item ------------------------------------ | (kitchen) |
| E: Bolt Cutter |---------------------------------/
| E: First Aid Spray |
| E: Butcher Knife |
| E: Scrub Brush |
| Document: "Herb Pie Recipe" |
------------------------------------------/
Cindy can find her document on the right portion of the counter. The Bolt Cutter
can be found on the counter as well, and the rest of the resources are littered
by the back wall of the kitchen. Exit once you are done.
/---------------------------------
- Item ------------------------------------ | In front of elephant restaurant |
| - |---------------------------------/
------------------------------------------/
Now that you have Joseph's notebook (or the Bolt Cutter), run across the street
back to the spot your character starts in the scenario. Use the Bolt Cutter (or
examine the gate if you pick up the file) to open the gate. Before going through
it is a good idea to distribute the resources among everyone, and heal the
casualty. Enter the zoo.
/---------------------------------
- Item ------------------------------------ | South Concourse |
| Document: Map |---------------------------------/
| E: Green Herb (3) |
| E: Green+Red Mixed Herb |
------------------------------------------/
The "star" of this game (as well as the Raccoon Zoo), the "Elephant", crush in
soon after you enters the zoo. Depending on your action against him, you will
influence the boss that you will fight at the end of the game. If you eliminate
him now, you will fight against the lion. If you wish to combat the Elephant as
the ending boss, then you should not kill him at all. The Elephant requires a
lot of ammunition to be defeated anyway, so it is best that you defeat him later
if you are thinking of killing him. Also, if he is not killed, he will roam from
concourse to concourse to stalk and attack you. Besides this South Concourse,
he will also appear in the North concourse, East concourse and the Elephant
Stage.
Procure the map on the bulletin board, and the herbs from the decreased Cindy,
if the waitress isn't a part of your team.
Run across the concourse (upper path), and use the door at the end. Refer to
the link below if you have no idea which door I am referring to.
http://img.photobucket.com/albums/v465/Xfactor1/4A29001131_1.jpg
Note that you (and the elephant) can smash the various benches and the carts
here. In some difficulty, you can find items in them.
/---------------------------------
- Item ------------------------------------ | North Concourse |
| E: Green Herb | ---------------------------------/
| E: Square Timber |
------------------------------------------/
A new type of enemy, the "Hyena", make their first appearance here. This type of
animal attack you like the zombie dog in every other Resident Evil games, and
it can inflict the bleeding status very easily. However, just like the zombie
dog, they can be easily outmaneuver by running. There're 2 of them here.
There's a small office building here. You can enter the office by the front
door, or the opened doorway by the side. Either way, enter the building before
the elephant stomp you to death.
Note that if you are in this region, the Elephant can't reach you, but watch
out for the Hyena.
http://img.photobucket.com/albums/v465/Xfactor1/mark2.jpg
/---------------------------------
- Item ------------------------------------ | Office |
| E/N: First Aid Spray | ---------------------------------/
| E: Shotgun E (7) | The elephant will break through the
| E/N/H/V: Handgun (15) | wall and tries to pull you out if
| E/N: Butcher Knife (drawer) | you stood or get too close. There
| E: Shotgun Ammo (14) | are 2 spots where the elephant will
------------------------------------------/ try to reach for you. If he pulls
your character out, he/she will die instantly. The spot where the elephant can
break the wall is (1)opposite the side door, and (2)the window near the locker
at the back of the room. Begin scouting for the items.
There're 3 doors, but head for the one furthest away from the front door. You
will open the door without the loading time. In this back area, you can find the
following:
/---------------------------------
- Item ------------------------------------ | Office (back) |
| E/N: Scrub Brush | ---------------------------------/
| E/N: Scrub Brush | There's a locker opposite of the
| E/N/H/V: Green Herb | door, and a window next to it. The
| E/N: Shotgun E (7) (locker) | elephant can pull you out from this
| E/N/H/V: Memo to Alyssa (Alyssa only) | window too. In front of the window
------------------------------------------/ is a ledge, leading to the doorway
out to the north concourse. Alyssa can unlock the locker with the P-pick for the
Shotgun E. Return to the office, and use the side door to enter the inner
office.
http://img.photobucket.com/albums/v465/Xfactor1/4A29000221_.jpg (P-pick)
/---------------------------------
- Item ------------------------------------ | Inner Office |
| E/N/H: First Aid Spray (Locker) | ---------------------------------/
| E/N: Elephant Key | Unfortunately, the zoo keeper here
| E/N/H: Mr. Raccoon Medal | will not have any item for you (if
| E/N/H/V: Document 7 | you are in Hard/VH mode, he have
| E/N/H/V: Typewriter | something for you). Pick up the
------------------------------------------/ Elephant Key on the desk, and use
the back door to the zoo owner's office.
/---------------------------------
- Item ------------------------------------ | (Owner's Office) |
| E/N/H: Mr. Raccoon Medal | ---------------------------------/
| E: Rifle Ammo (2 Emblem Needed) | There's nothing here, save for a
| N: Lion Key (2 Emblem Needed) | mascot statue on the table with a
| H: Lion Key (3 Emblem Needed) | digit under it. The digit is the
| V: Blue Lion Emblem (3 Emblem) | amount of Mr. Raccoon Medals needed
------------------------------------------/ to take the 1st of the 2 items that
the mascot statue will give you. Depending on the difficulty, the items might be
a key item.
Here's a small chart showing the number of emblem needed, and the rewards:
o----------------------------------o
| Item | Difficulty |
| o---------------o
| | E | N | H | V |
o----------------------------------o
| Rifle Ammo (2) | 2 | - | - | - |
| Lion Key | - | 2 | 3 | - |
| Blue Lion Emblem | - | - | - | 3 |
o----------------------------------o
2nd Item (Additional Emblem needed)
o----------------------------------o
| Rifle Ammo (2) | 4 | 5 | 6 | - |
| Red Lion Emblem | - | - | - | 9 |
o----------------------------------o
Once you have feed the number of the medal emblems for the first item, push
the statue to the 1st lighted panel, and stand on the other panel yourself.
As you see, you will only earn Rifle Ammo (2) for the Hunting Rifle if you slot
the Mr. Raccoon Medals into the statue on EASY mode, so this is totally optional.
To start your medals hunting, you can find the first on the table behind the
statue.
Exit the Inner Office once you are done.
/---------------------------------
- Item ------------------------------------ | Office |
| - |---------------------------------/
------------------------------------------/
Exit the office.
/---------------------------------
- Item ------------------------------------ | North Concourse |
| - |---------------------------------/
------------------------------------------/
There is a door on the left side of the screen (right on the map). Go through
it. The door I am referring to, is this:
http://img.photobucket.com/albums/v465/Xfactor1/4A30033522_.jpg
/---------------------------------
- Item ------------------------------------ | East Concourse |
| E: Lighter |---------------------------------/
| E/N/H/V: Green Herb | With the Elephant Key, go and
| E/N: Green Herb | unlock the door by the right (near
| E: Shotgun Ammo (14) (Push cart) | the Green Herbs). Try to discard
| E: Handgun Ammo (30) (Push cart) | the key after use. Before you
| E/N/H/V: Money Scoop | head through, obtain the items.
------------------------------------------/
Watch out for the elephant here if he is not dead. There is a green cart by the
side, which can be pushed. Mark user can push it alone, but the rest of the
characters have to have at least 1 more person to assist the push. You will find
some ammunition beyond. In offline mode, those dumb AIPC will not help you to
push it at all.
/---------------------------------
- Item ------------------------------------ | Elephant Stage (1F) |
| E: First Aid Spray (2) |---------------------------------/
| E: Blank Tape | There're two floors to this area.
| E/N/H/V: Iron Pipe | Here's where you can close the
| E/N/H/V: Elephant keeper's diary | gate to obtain the Red Lion Emblem
-------------------------------------------/ which is required to end the
scenario. Obtain the rest of the items, and get across the stage to climb the
ladder.
/---------------------------------
- Item ------------------------------------ | Elephant Stage (2F) |
| E/N: First Aid Spray |---------------------------------/
| E: Blank Tape | Once you reach the top, you will
------------------------------------------/ find another survivor. Speak with
him, and search the control room. A Blank Tape can be found among the boxes near
the back door. You can use the Blank Tape onto the
machine at the back wall to record the parade BGM into the tape. After the
recording, the Elephant will arrive. Now, operate the console to close the gate.
(If the elephant was killed in the concourses area, then close the gate anyway).
While the Elephant is trapped, use the other door. If you are intending to fight
the Elephant as your boss, then keep the tape in your inventory. If not you can
throw it away now.
/---------------------------------
- Item ------------------------------------ | Connecting Passage |
| E: Antidote | ---------------------------------/
| E/N: Survival Knife (Open panel) | Head into the first door you see
| E/H/V: Green Herb | into the Supply Room. If you are
------------------------------------------/ using David, you can open the panel
here for a Survival Knife.
/---------------------------------
- Item ------------------------------------ | Supply Room |
| E: Shotgun Ammo (21) | ---------------------------------/
| E/N/V: Scrub Brush | Obtain all the items here, and then
| E: Pesticide Spray | head out.
| E/N/H/V: Typewriter |
------------------------------------------/
/---------------------------------
- Item ------------------------------------ | Connecting Passage |
| - | ---------------------------------/
------------------------------------------/
While you descend, look out for those hornbill birds. Enter the right door, and
you will return to the elephant stage.
/---------------------------------
- Item ------------------------------------ | Elephant Stage (1F) |
| E: Red Lion Emblem (Close gate) |---------------------------------/
| E/N: Rifle Ammo (2) (Close gate) | Now that the gate is closed, take
------------------------------------------/ the Red Lion Emblem and the Rifle
Ammo (2) if you want. This is your last chance in deciding the end boss. If the
Elephant is trapped here, and you wish to fight him as your last boss, then
wait here until he break down the gate. If you wish to fight the lion instead
then head through the side door to the Connecting Passage. (This is, of course,
provided that the Elephant is still alive).
/---------------------------------
- Item ------------------------------------ | Connecting Passage |
| - | ---------------------------------/
------------------------------------------/
Head to the opposite door.
/---------------------------------
- Item ------------------------------------ | Terrarium Dome |
| E/N/H/V: Green Herb | ---------------------------------/
| E/N/V: Green Herb | This area is infested with poison
| E/N: Red Herb | flying bugs and plant tentacles.
| E/N/V: Blue Herb | Head up the stairs, and push the
| E/N/H/V: Mr. Raccoon Medal | crate to crush the Rafflesia
| E/N/H: Handgun Magazine (15) | below. Descend, and climb over the
------------------------------------------/ crate that you pushed to operate
the switch console. Climb back over the crate, and head up the stairs to where
you pushed the crate. Operate the other switch here, and then get to the end.
The middle of the terrarium dome is a big space (1F), with the last switch.
Operate the switch, and a picture somewhere in this area will slide aside. Take
the Mr. Raccoon Medal within that picture, and return to the Inner Office to use
it for the Rifle Ammo. If you choose not to, then use the other door here.
/---------------------------------
- Item ------------------------------------ | Lakeside area |
| E/N/H: Blue Herb | ---------------------------------/
| E/N/H/V: Stick | There's an Alligator in the swamp,
| E/N/V: Stick | but your destination is at the
| E/N: Square Timber | other side of the shore. YOu have
| E/H/V: Mr. Raccoon Medal | to swim across somehow...Tap R1 to
| E/N/H/V: Green Herb | dive down if the alligator is
------------------------------------------/ nearby ready to bite. When you get
to the other side of the shore, use the door. The Alligator can be killed, but
there's no reason to waste your ammo on him.
/---------------------------------
- Item ------------------------------------ | Path in front of ObservationDeck|
| E/N/H/V: Document 9 (board) | ---------------------------------/
| E/N/V/V: Blue Herb | Obtain the items here, and kill the
| E/N/H/V: Green Herb | Hyenas. Goes up the stairsway to
| E/N: Red H |